I have worked on several finished games in a variety of roles—including design, production, and QA—often all on the same project. This portfolio highlights my major projects. Unfortunately many of the games no longer function, as the underlying technology they depended on has been obsoleted or deprecated.
A proof-of-concept sandbox game with a novel artificial intelligence algorithm. Players must grow and sustain a garden by "programming" their robotic workers via an intuitive and unique graph-based interface. Winner, IGF China Student Showcase.
A visually abstract game that simulates a real-world system. This game was part of a research project that studied how people interpret games. The game does not tell the player what it is simulating. After playing, players were asked what they thought the game was about.
Pierre: Insanity Inspired
An action game where the player controls Pierre, a cat artist, who runs around the surface of a rotating circle while objects rain down from above. Pierre needs some of these objects for his masterpiece sculpture, but others are quite dangerous.
A Closed World
For this game I worked on the early prototyping team. The game is meant to challenge traditional gender roles and ideas of sexuality. The core of the game is base on a concept I developed during the prototyping stages. Indiecade 2012 Finalist.
A cooperative board game about project management and long-term planning. There is a digital version running in Flash, or you can download a set of .pdf files to make your own copy of the board game version.
This is a simple (and broken!) board game I came up with while working on Tipping Point. I use the game in my game design classes and workshops as a way to illustrate the MDA Framework. Students play, analyze and modify it using MDA, and also must balance it.