Before I began my indexing career I was a game studies academic. This page contains a few of my academic publications.
Players and Their Pets: Gaming Communities from Beta to Sunset
Methodological Considerations in the Study of Tandem Play
This paper presents a detailed discussion of the research methods used in the first part of our ongoing study into “tandem play,” which we have defined as “two or more players engag[ing] with a single-player game together, moving through the game with a variety of potential motives.” Tandem play can take many forms, but the emphasis is on a collaborative, shared experience. Although tandem play has always been a part of video games, our research into it is the first, and so we had to design our study from the ground-up. In this paper we discuss four aspects of the study—the choice of game that subjects would play, recruitment strategy, our roles as researchers, and the effects of limited play time on the study—and how these decisions impacted our results.
Loading..., Vol 10. No. 16. 2017. DOI: 10.1177/1555412015600066
Board Games and the Construction of Cultural Memory
In this article I propose a new theoretical framework for board game research rooted in material culture in cultural memory studies. I argue that board games offer a unique means by which cultural memory is transmitted and constructed.
Games & Culture, August 2015. DOI: 10.1177/1555412015600066
Experiential Metaphors in Abstract Games
This article examines how visually abstract games, such as Tetris and Go, can still be expressive and meaningful, despite lacking traditional literary elements such as characters, settings, or even narrative. It remains the only such account in game studies.
Transactions of the Digital Games Research Association. Volume 1, Issue 1. 2013.
Achievements, Motivations, and Rewards in Faunasphere
Virtual Pets and the End of the World: Studying an MMOG's Closure